AI Insights · Timothy · January 2022
Performance of Top 5 Stickman Games in Hungary, Q4 2021
In Q4 2021, top Stickman games in Hungary exhibited varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q4 2021, the top Stickman games on a unified platform in Hungary showcased diverse performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game's performance during this period.
Supreme Duelist from Neron's Brother SARL saw a steady increase in weekly downloads, peaking at around 1.3K by the end of December. The game also experienced an upward trend in weekly active users, starting from 8.8K and reaching just over 11.2K by the last week of the year. Weekly revenue was minimal, with a brief spike to $5 in late November.
Stick War: Legacy by Max Games Studios maintained a consistent download rate, culminating in approximately 1.7K weekly downloads in the final week of December. The game’s active users mirrored this growth, increasing from 2.5K to 4.2K over the quarter. Weekly revenue saw fluctuations, with peaks at $82 in late November and a notable dip to $7 in mid-October.
Draw Hero 3D: Fun Puzzle Games from AI Games FZ experienced a varied trend in weekly downloads, reaching a high of 1.3K in late October and then stabilizing around 800 by the end of December. Active users followed a similar pattern, peaking at 2.6K in early November before leveling out to approximately 2K towards the end of the quarter.
Stickman Hook by MADBOX showed significant growth in weekly downloads, starting at 448 and escalating to 1.4K by the end of December. Active users also saw a substantial increase, beginning at 1.6K and peaking at 4.1K in the last week of the year. Revenue trends were modest, with the highest weekly revenue of $29 occurring in mid-December.
Slapstick Fighter: Fight Games from Cybernate exhibited fluctuating download numbers, starting at 1.2K and then varying between 500 and 900 throughout the quarter. Active users declined from 3.5K to around 2.1K by the end of December. There was no recorded revenue for this game during the period.
These insights are based on data from Sensor Tower, where more detailed analysis can be found.